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Computer Graphics & Visualization Books

You are currently browsing 41–50 of 171 new and published books in the subject of Computer Graphics & Visualization — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books – Page 5

  1. Shape Classification and Analysis

    Theory and Practice, Second Edition

    By Luciano da Fona Costa, Roberto Marcond Cesar, Jr.

    Series: Image Processing Series

    Because the properties of objects are largely determined by their geometric features, shape analysis and classification are essential to almost every applied scientific and technological area. A detailed understanding of the geometrical features of real-world entities (e.g., molecules, organs,...

    Published March 31st 2009 by CRC Press

  2. Computational Intelligence in Medical Imaging

    Techniques and Applications

    Edited by G. Schaefer, A. Hassanien, J. Jiang

    CI Techniques & Algorithms for a Variety of Medical Imaging SituationsDocuments recent advances and stimulates further research A compilation of the latest trends in the field, Computational Intelligence in Medical Imaging: Techniques and Applications explores how intelligent computing can...

    Published March 23rd 2009 by Chapman and Hall/CRC

  3. Image Processing with MATLAB

    Applications in Medicine and Biology

    By Omer Demirkaya, Musa H. Asyali, Prasanna K. Sahoo

    Image Processing with MATLAB®: Applications in Medicine and Biology explains complex, theory-laden topics in image processing through examples and MATLAB® algorithms. It describes classical as well emerging areas in image processing and analysis. Providing many unique MATLAB codes and functions...

    Published December 21st 2008 by CRC Press

  4. Multimedia Data Mining

    A Systematic Introduction to Concepts and Theory

    By Zhongfei Zhang, Ruofei Zhang

    Series: Chapman & Hall/CRC Data Mining and Knowledge Discovery Series

    Collecting the latest developments in the field, Multimedia Data Mining: A Systematic Introduction to Concepts and Theory defines multimedia data mining, its theory, and its applications. Two of the most active researchers in multimedia data mining explore how this young area has rapidly developed...

    Published December 1st 2008 by Chapman and Hall/CRC

  5. Essentials of Interactive Computer Graphics

    Concepts and Implementation

    By Kelvin Sung, Peter Shirley, Steven Baer

    This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that...

    Published November 5th 2008 by A K Peters/CRC Press

  6. Mathematical Principles for Scientific Computing and Visualization

    By Gerald Farin, Dianne Hansford

    This non-traditional introduction to the mathematics of scientific computation describes the principles behind the major methods, from statistics, applied mathematics, scientific visualization, and elsewhere, in a way that is accessible to a large part of the scientific community. Introductory...

    Published October 20th 2008 by A K Peters/CRC Press

  7. Computer Facial Animation, Second Edition

    By Frederic I. Parke, Keith Waters

    This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research...

    Published September 24th 2008 by A K Peters/CRC Press

  8. Fluid Simulation for Computer Graphics

    By Robert Bridson

    Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on...

    Published September 17th 2008 by A K Peters/CRC Press

  9. Haptic Rendering

    Foundations, Algorithms, and Applications

    Edited by Ming C. Lin, Miguel Otaduy

    For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative...

    Published July 24th 2008 by A K Peters/CRC Press

  10. Color Imaging

    Fundamentals and Applications

    By Erik Reinhard, Erum Arif Khan, Ahmet Oguz Akyuz, Garrett Johnson

    This book provides the reader with an understanding of what color is, where color comes from, and how color can be used correctly in many different applications. The authors first treat the physics of light and its interaction with matter at the atomic level, so that the origins of color can be...

    Published July 21st 2008 by A K Peters/CRC Press