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Computer Graphics & Visualization Books

You are currently browsing 1–10 of 215 new and published books in the subject of Computer Graphics & Visualization — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books

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  1. GPU PRO 3

    Advanced Rendering Techniques

    Edited by Wolfgang Engel

    GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and...

    Published February 5th 2012 by A K Peters/CRC Press

  2. Programming GPS and OpenStreetMap Applications with Java

    The RealObject Application Framework

    By Kristof Beiglböck

    Written by an expert in the development of GPS systems with digital maps and navigation, Programming GPS and OpenStreetMap Applications with Java: The RealObject Application Framework provides a concrete paradigm for object-oriented modeling and programming. It presents a thorough introduction to...

    Published January 26th 2012 by A K Peters/CRC Press

  3. Buttonless

    Incredible iPhone and iPad Games and the Stories Behind Them

    By Ryan Rigney

    On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, with a foreword by John Davison, Buttonless tells the stories of the people behind the...

    Published December 14th 2011 by A K Peters/CRC Press

  4. Experimental Design

    From User Studies to Psychophysics

    By Douglas Cunningham, Christian Wallraven

    As computers proliferate and as the field of computer graphics matures, it has become increasingly important for computer scientists to understand how users perceive and interpret computer graphics. Experimental Design: From User Studies to Psychophysics is an accessible introduction to...

    Published November 16th 2011 by A K Peters/CRC Press

  5. Graphics Shaders

    Theory and Practice, Second Edition

    By Mike Bailey, Steve Cunningham

    Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and...

    Published November 7th 2011 by A K Peters/CRC Press

  6. 3D Math Primer for Graphics and Game Development, 2nd Edition

    By Fletcher Dunn, Ian Parberry

    This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics....

    Published November 1st 2011 by A K Peters/CRC Press

  7. Art Platforms and Cultural Production on the Internet

    By Olga Goriunova

    Series: Routledge Research in Cultural and Media Studies

    In this book, Goriunova offers a critical analysis of the processes that produce digital culture. Digital cultures thrive on creativity, developing new forces of organization to overcome repetition and reach brilliance. In order to understand the processes that produce culture, the author...

    Published September 26th 2011 by Routledge

  8. Graphics Interface 2011

    Edited by Stephen Brooks, Pourang Irani

    Published September 1st 2011 by A K Peters/CRC Press

  9. Digital Imaging for Cultural Heritage Preservation

    Analysis, Restoration, and Reconstruction of Ancient Artworks

    Edited by Filippo Stanco, Sebastiano Battiato, Giovanni Gallo

    Series: Digital Imaging and Computer Vision

    This edition presents the most prominent topics and applications of digital image processing, analysis, and computer graphics in the field of cultural heritage preservation. The text assumes prior knowledge of digital image processing and computer graphics fundamentals. Each chapter contains a...

    Published July 27th 2011 by CRC Press

  10. Real-Time Shadows

    By Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer

    Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable...

    Published July 26th 2011 by A K Peters/CRC Press

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Forthcoming Books

  1. Multimedia Image and Video Processing, Second Edition
    Edited by Ling Guan, Yifeng He, Sun-Yuan Kung
    To Be Published March 7th 2012
  2. Theater of Games
    By Gerard Christopher Klug, Kevin Lee Allen
    To Be Published March 13th 2012
  3. TV Content Analysis: Techniques and Applications
    Edited by Yiannis Kompatsiaris, Bernard Merialdo, Shiguo Lian
    To Be Published March 19th 2012
  4. Production Volume Rendering: Design and Implementation
    By Magnus Wrenninge
    To Be Published April 6th 2012
  5. Shadow Algorithms Data Miner
    By Andrew Woo, Pierre Poulin
    To Be Published April 10th 2012

Find more forthcoming books