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Book Series

Routledge Studies in New Media and Cyberculture

This series is our home for innovative research in the fields of new media and cyberculture. It includes monographs and targeted edited collections that provide new insights into these ever-evolving subjects as their influence and significance grow into the twenty-first century.

New and Published Books

1-10 of 10 results in Routledge Studies in New Media and Cyberculture
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  1. The Internet in China

    Cyberspace and Civil Society

    By Zixue Tai

    Series: Routledge Studies in New Media and Cyberculture

    The Internet in China examines the cultural and political ramifications of the Internet for Chinese society. The rapid growth of the Internet has been enthusiastically embraced by the Chinese government, but the government has also rushed to seize control of the virtual environment. Individuals...

    Published May 2nd 2012 by Routledge

  2. Mobile Technology and Place

    Edited by Rowan Wilken, Gerard Goggin

    Series: Routledge Studies in New Media and Cyberculture

    An international roster of contributors come together in this comprehensive volume to examine the complex interactions between mobile media technologies and issues of place. Balancing philosophical reflection with empirical analysis, this book examines the specific contexts in which place and...

    Published March 20th 2012 by Routledge

  3. Gaming Cultures and Place in Asia-Pacific

    Edited by Larissa Hjorth, Dean Chan

    Series: Routledge Studies in New Media and Cyberculture

    This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites...

    Published February 20th 2012 by Routledge

  4. Wordplay and the Discourse of Video Games

    Analyzing Words, Design, and Play

    By Christopher A. Paul

    Series: Routledge Studies in New Media and Cyberculture

    In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul...

    Published February 14th 2012 by Routledge

  5. Creating Second Lives

    Community, Identity and Spatiality as Constructions of the Virtual

    Edited by Astrid Ensslin, Eben Muse

    Series: Routledge Studies in New Media and Cyberculture

    This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’...

    Published April 24th 2011 by Routledge

  6. Disability and New Media

    By Katie Ellis, Mike Kent

    Series: Routledge Studies in New Media and Cyberculture

    Disability and New Media examines how digital design is triggering disability when it could be a solution. Video and animation now play a prominent role in the World Wide Web and new types of protocols have been developed to accommodate this increasing complexity. However, as this has happened, the...

    Published December 19th 2010 by Routledge

  7. Virtual English

    Queer Internets and Digital Creolization

    By Jillana B. Enteen

    Series: Routledge Studies in New Media and Cyberculture

    Virtual English examines English language communication on the World Wide Web, focusing on Internet practices crafted by underserved communities in the US and overlooked participants in several Asian Diaspora communities. Jillana Enteen locates instances where subjects use electronic media to...

    Published December 9th 2009 by Routledge

  8. Decoding Liberation

    The Promise of Free and Open Source Software

    By Samir Chopra, Scott D. Dexter

    Series: Routledge Studies in New Media and Cyberculture

    Choice Outstanding Academic Title Software is more than a set of instructions for computers: it enables (and disables) political imperatives and policies. Nowhere is the potential for radical social and political change more apparent than in the practice and movement known as "free software." Free...

    Published November 8th 2009 by Routledge

  9. Racing Cyberculture

    Minoritarian Art and Cultural Politics on the Internet

    By Christopher L. McGahan

    Series: Routledge Studies in New Media and Cyberculture

    Racing Cyberculture explores new media art that challenges the 'race-blind' myth of cyberspace. The particular cultural workers whose productions are addressed are the performance and installation artist Guillermo Gomez-Pena and Roberto Sifuentes, the UK new media arts collective Mongrel, the...

    Published September 18th 2007 by Routledge

  10. Cyberpop

    Digital Lifestyles and Commodity Culture

    By Sidney Eve Matrix

    Series: Routledge Studies in New Media and Cyberculture

    Cyberpop is an analysis of cyberculture and its popular cultural productions. The study begins with a Foucaultian model of cyberculture as a discursive formation, and explains how some key concepts (such as 'virtuality,' 'speed,' and 'Connectivity') operate as a conceptual architecture network...

    Published May 21st 2006 by Routledge

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Forthcoming Books

  1. Latin American Identity in Online Cultural Production
    By Thea Pitman, Claire Taylor
    To Be Published December 14th 2012
  2. Online Games, Social Narratives
    By Esther MacCallum-Stewart
    To Be Published December 30th 2012
  3. Researching Virtual Worlds: Methodologies for Studying Emergent Practices
    Edited by Louise Phillips, Ursula Plesner
    To Be Published February 14th 2013
  4. The Public Space of Social Media: Connected Cultures of the Network Society
    By Therese Tierney
    To Be Published March 14th 2013

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