Book Search
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GPU PRO 3
Advanced Rendering Techniques
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and...
Published February 20th 2012 by A K Peters/CRC Press
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GPU Pro 2
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes,...
Published February 13th 2011 by A K Peters/CRC Press
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GPU Pro
Advanced Rendering Techniques
This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related...
Published June 13th 2010 by A K Peters/CRC Press