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1-2 of 2 results for Author: steve cunningham (sorted by Publication Date, showing all)
  1. Graphics Shaders

    Theory and Practice, Second Edition

    By Mike Bailey, Steve Cunningham

    Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and...

    Published November 7th 2011 by A K Peters/CRC Press

  2. Graphics Shaders

    Theory and Practice

    By Mike Bailey, Steve Cunningham

    Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the...

    Published April 21st 2009 by A K Peters/CRC Press

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