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  1. 3D Math Primer for Graphics and Game Development, 2nd Edition

    By Fletcher Dunn, Ian Parberry

    This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics....

    Published November 1st 2011 by A K Peters/CRC Press

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